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Write a small 4×4 sudoku game on assembly 6809.
The game has to have: Menu: -Choose a sudoku option (5 sudokus are given on a file) -Play -Exit button Gameplay: -Ask for the cell to edit (4×4 sudoku) -Check if the cell is empty or not -Ask for a value (1-4) and validate it using sudoku rules. While playing the sudoku: -Show number of current sudoku being displayed -An option button to reset the current sudoku, select another sudoku or go back to the menu Once a sudoku is solved: -Go back to the menu and play the next sudoku (first if the current one is the last on the list) buttons. File you attached:WorkOakwhistle.pdf...
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Calculator using Assembly language
A calculator using Assembly language with irvine32 library and visual studio compiler you will find everything you need to know about this assignment in the file....
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assembly language calculater lab
assembly language program using irvine32 library and visual studio compiler this program is a calculator used to ask the user to select and ask the user again for the integer it's simple but you must stick with what the question asks you to do in the code you will find all the requirements in the file please read the instructions carefully thanks :)...
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Assembly Language using Kiel Debugger
Check the pdf attached...
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LC3 tools assembly problem + code report
Hello. I have an assigment with the deadline of January 20 22:59 GMT Time zone. I would like to know what would be the price to get my homework done. Its a coding problem and a report about the code. The assignment is attached below . Kind regards,...
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Assembly Binary Bomb and Polynomial Derivative
Please read PDF. I will share the Q2. binary bomb files on contact as I cant upload them here....
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include irvine32.inc project
1. This project is to write a simple game program that reads a computer's mind. The computer will think three numbers and you are going to guess the numbers. First of all, the computer randomly generates 3 different numbers, e.g. 1 2 3, 8 3 9, 0 4 5, or 7 3 2. For the sake of simplicity, each number cannot be duplicated, e.g., 1 3 3, 7 2 7, 0 0 9, or 8 8 8 are not allowed. When you guess and type numbers, the computer will response in terms of number of strike(s) and ball(s), e.g., 2 strikes 0 ball. Based on the number of strike(s) and ball(s), you will have a clue about the numbers what the computer is currently thinking. Then you can prepare for the next numbers to type. Here is a set of rules: • Strike(s): The computer will response with a strike, if one of your numbers AND positions are matched with the computer's. Let say, the computer has 4 2 9. If you type 0 1 8, the computer will response with "0 strike", because all of your numbers and their positions are not matched with the computer's. If you type 5 2 7, the computer will response with "1 strike", because one of numbers (i.e., 2) and its position are matched. If you type 4 3 9, the computer will response ...
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MIPS assembly program to check for odd and even parity
A program that completes every task without being extra professional but compiles correctly...
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wright assembly code
he aim of the coursework is to create a program that reads in an input from the user and displays a message according to said input. The output of the program will be: If the user enters 1 then the output is “Welcome to my assembly program.” If the user enters 2 then the output is “The second choice.” If the user enters 3 then the output is “The last choice.” If the user enters q then the output is “Goodbye!” and the program will exit. If the user enters any other input, the output message is “ERROR! Please try again.” The program will prompt the user when it runs by outputting “Please enter a choice: “. The program will continuously loop until the user enters q. The Appendix provides an example of how we can read input from the user in assembly....
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Maze project in MIPS assembly code
This is an assignment for coding a maze project in MIPS assembly language. Please do this with clear comments. price negotiable, I'm willing to pay more for quality code....
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Assembly Language Programming: Branches, Loops, Arrays, Arithmetic


 For a set of integers stored in an array, calculate the sum of the positive numbers and the sum of the negative numbers, storing the results into memory. 

In the data segment of the program, define an array consisting of 25 integers (words) that are a mix of positive and negative values. You can select any values you wish but try to create a balance of positive and negative numbers. Also create data definitions for the two sums that you will calculate in your program. These values should also be defined as words and initialized to zero. 

In the text segment, read the numbers from the array one at a time. Include in your program the necessary logic to correctly add the values to the appropriate sum. After all the values have been read and the sums calculated, store the sums to memory in the locations you allocated in the data segment. 

Reading the array and calculating the sums should be done within a single loop. Storing the values to memory should be done after the loop. 

Document your program with the required header comments, register usage, and other comments in your program as necessary, especially related to impl...

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Write An Assembly Language Subroutine

Your assignment will accomplish the following:

Each new term in the Fibonacci sequence is generated by adding the previous two terms. By starting with 1 and 2, the first 10 terms will be:

1, 2, 3, 5, 8, 13, 21, 34, 55, 89, ...

By considering the terms in the Fibonacci sequence whose values do not exceed four million, find the sum of the even-valued terms.

(This is extracted from the Euler project, exercise 2 in the archives. Link:

https://projecteuler.net/problem=2 (Links to an external site.)

We will make some minor alterations noted later.)

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I need help with Assembly language (HLA) questions ASAP.

1) Create an HLA function that checks whether a desired value happens to be a factor of another number. For example, the factors of the number 12 happen to be 1, 12, 3, 4, 2 and 6 because 1 * 12 = 12, 3 * 4 = 12 and 2 * 6 = 12.



This function should have the following signature:


procedure isFactor( value : int16; desiredFactor : int16 );@nodisplay; @noframe;


This function should return a boolean value of true if the desiredFactor parameter is a factor of the value parameter. Your function should replicate the following C code:


bool isFactor( int value, int desiredFactor ) {


bool result = false;

if (desiredFactor > 0)

{

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I need help with Assembly language (HLA) questions ASAP.

Create an HLA function that loops through a single string argument and verifies that the letters are in the pattern of a single lowercase letter followed by a single digit character, repeatedly through the string. This function should have the following signature:


procedure isLowerNumber( stringData : dword ); @nodisplay; @noframe;


This function should return into EAX an int32 value which is either true or false, 1 or 0. To receive full credit, your isLowerNumber( ) procedure must not allocate any storage.


To further explain myself, the following strings all have the isLowerNumber pattern I am looking for:


"a1"

"a1b2c3"

"a"

"a1b"

"a1b2c"<...

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Write an assembly code with Irvine library. Assembly language for x86 processors

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Mips Cache LFU

Develop a program that can simulate an address cache with a configuration

given by the user. The program will be implemented in MIPS assembly language.

Cache Size: 16

Mapping Function: FULLY

Algorithm: LFU ( Least Frequently Used (LFU)

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Develop a program that can simulate an address cache with a configuration given by the user MIPS assembly language *LFU

Develop a program that can simulate an address cache with a configuration

given by the user. The program will be implemented in MIPS assembly language.

Cache Size: 16

Mapping Function: FULLY

Algorithm: LFU ( Least Frequently Used (LFU)

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Develop a program that can simulate an address cache with a configuration given by the user MIPS assembly language (LFU

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Mips Cache LFU

Develop a program that can simulate an address cache with a configuration

given by the user. The program will be implemented in MIPS assembly language.

Cache Size: 16

Mapping Function: FULLY

Algorithm: LFU ( Least Frequently Used (LFU)


more details on Pdf:

...
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A project to be done is Assembly Masm 8086

 I have the code in Java which I will attach (Project1), we are supposed to re-write this code in assembly terms basically. I will attach all guidelines in files with screenshots. And my last name is Singh, you'll need it for the project.

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Assembly Language Assignment Help

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An assignment is a valuable part of your coursework and career development. Most lecturers will try your intelligence with the most complicated concepts. The takeaway school work is not a form of punishment but a way to push you as the student to expand your research. Thus, most of the questions or research papers on assembly language will require more than just academic knowledge to understand. Don't worry, though. Our assignment experts are well versed in this field, and we will tackle the work quickly on your behalf. 

What Is Assembly Language and Why Is It Important

As a low-level programming language, assembly language (ASM) is the set of instructions used by different families of computer processors. It is basically a symbolic language that is processor-specific, as each processor has its own sets of instructions for performing computer functions.

The language is essential because it's the only way to communicate to a processor, often in strings of 1's and 0's. But this is too sophisticated and incomprehensible to be used in software development. 

Assembly language mainly consists of mnemonic processor instructions or data, and other statements or instructions. It is produced with the help of compiling the high-level language source code like C, C++ 

Learning assembly language is still vital for programmers. It helps in taking complete control over the system and its resources. By learning assembly language, the programmer can write the code to access registers and be able to retrieve the memory address of pointers and values. It mainly helps in speed optimization, which increases efficiency and performance.

Assembly language helps in the understanding of the work of processor and memory. It is also transparent compared to other high-level languages. Though it has a small number of operations, it helps understand the algorithms and additional flow of controls.

Features of Assembly Language

Some of the ASM features our team of experts can handle the best include;

  • Instruction set
  • Bundling
  • Instruction groups 
  • Data allocation
  •  Assembly language directives
  • 64- bit address space
  • Alignment
  • Assignment statements
  • Aliasing
  • Arithmetic expression handling

If you're interested in any feature mentioned above, reach us out, and we will guide you accordingly. Our answers can equip you with the necessary knowledge and skills you require to pass your assignment.

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