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The final project for this course is the creation of a collection manager program. The project is divided into two milestones, which will be submitted at various
points throughout the course to scaffold learning and ensure quality final submissions. These milestones will be submitted in Modules Five and Seven. The final
product will be submitted in Module Nine.
Substantial software projects are often developed and implemented by utilizing accepted software engineering principles like modularity, encapsulation, and
reusability. Throughout this course, you have learned the concepts and processes involved in the development of object-oriented programs. Following
established object-oriented principles when writing a program results in modular solutions composed of well-formed classes that can be extended and reused,
culminating in an enduring program that solves a problem.
In this final project, you will create a basic program that will help you manage a collection of items that needs to be organized and managed. Your program must
meet the requirements of the provided scenario. The creation of this program demonstrates your competency in the use of fundamental data types and more
complex data structures and the creation of methods that utilize typical algorithmic control structures, object instantiation, and class definition. In order to make
your program enduring, you will be adding inline comments directed toward software engineers about design decisions to facilitate the programs ongoing
maintenance, along with generating application programming interface (API) documentation for your programmatic solution that will be directed toward other
software developers.
This assessment addresses the following course outcomes:
? Employ suitable data types in object-oriented programs for addressing specific program requirements
? Apply algorithms using appropriate control structures for solving computational problems
? Implement methods that accept parameters and return expected results for addressing given program requirements
? Construct classes with relevant object attributes and behaviors for developing modular, object-oriented solutions
? Utilize appropriate documentation techniques for articulating the purpose and behavior of object-oriented code to specific audiences
Scenario
You will create a program that will help you manage a collection of recipes.
You will implement three classes: one for the main recipe items, one for the ingredients that are part of the recipe, and one for the entire collection of recipes.
The collection should use a list data structure to store the individual items. Your collection class should include methods like addItem(), printItem(), and
deleteItem() that allow you to add, print, or delete items from your collection of items.
Your Ingredient class will model the items that will be stored in each recipe in your collection. You will give it some basic attributes (of numeric or string types)
and some basic methods (accessors/mutators, printItemDetails(), etc.).
Your Recipe class will start off similar to your Ingredient class, but you will increase its functionality by modifying it to accept the Ingredient objects, containing
all the details stored in an Ingredient class object. You will also expand the Recipe class by adding recipe-specific methods to your Recipe class.
The basic, foundational elements are shown in the following Unified Modeling Language (UML) diagram for the required classes:
UML Overview
Ingredient Recipe RecipeBox
- String nameOfIngredient - recipeName: String - listOfRecipes: ArrayList
- float numberCups; - servings: int + getListOfRecipes(): ArrayList
- int numberCaloriesPerCup - recipeIngredients: ArrayList + setListOfRecipes(ArrayList): void
- double totalCalories - totalRecipeCalories: double + RecipeBox(): void
+ getNameOfIngredient(): String + getRecipeName(): String + RecipeBox(ArrayList): void
+ setNameOfIngredient(String) : void + setRecipeName(String): void + printAllRecipeDetails(String): void
+ getNumberCups(): float + getServings(): int + printAllRecipeNames(): void
+ setNumberCups(float): void + setServings(int): void + addNewRecipe(): void
+ getNumberCaloriesPerCup(): int + getRecipeIngredients(): ArrayList
+ setNumberCaloriesPerCup(int): void + setRecipeIngredients(ArrayList): void
+ getTotalCalories(): double + getTotalRecipeCalories(): double
+ setTotalCalories(double): void + setTotalRecipeCalories(double): void
+ addIngredient(String): Ingredient + printRecipe(): void
+ addNewRecipe(): Recipe
contains contains
Finally, you will also write an application driver class that should allow the user to create a new recipe and add it to the collection. In addition, it should allow the
user to see a list of items in the collection and then give the user an option to either see more information about a particular item (by retrieving it from the
collection) or edit an item that is already in the collection. Finally, your program should allow the user to delete an item from the collection.
Moreover, you will add documentation to the application that will contain inline comments explaining your design decisions as well as documentation
comments that will be used to generate API documentation for your programmatic solution for other software developers.
To prepare for the final project, you will complete a series of six stepping stone assignments and two final project milestones that will help you learn the coding
skills required for the project. Separate documentation for these assignments is included in the course resources.
Prompt
You have been tasked with developing a complete, modular, object-oriented program that will allow for the management of a collection. The scenario provided
to you outlines all of the programs requirements. Refer to the provided scenario to make the determinations for all data types, algorithms and control
structures, methods, and classes used in your program. Your final submission should be a self-contained, fully functional program that includes all necessary
supporting classes. Furthermore, you must provide inline comments in your program design that software engineers would be able to utilize for the ongoing
maintenance of your program. Your programmatic solution should also be communicated through application programming interface (API) documentation to
other programmers.
Specifically, the following critical elements must be addressed:
I. Data Types: Your final program should properly employ each of the following data types that meet the scenarios requirements where necessary:
A. Utilize numerical data types that represent quantitative values for variables and attributes in your program.
B. Utilize strings that represent a sequence of characters needed as a value in your program.
C. Populate a list or array that allows the management of a set of values as a single unit in your program.
D. Utilize inline comments directed toward software engineers for the ongoing maintenance of your program that explain your choices of data
types you selected for your program.
II. Algorithms and Control Structure: Your final program should properly employ each of the following control structures as required or defined by the
scenario where necessary:
A. Utilize expressions or statements that carry out appropriate actions or that make appropriate changes to your programs state as represented in
your programs variables.
B. Employ the appropriate conditional control structures that enable choosing between options in your program.
C. Utilize iterative control structures that repeat actions as needed to achieve the programs goal.
D. Utilize inline comments directed toward software engineers for the ongoing maintenance of your program that explain how your use of
algorithms and control structures appropriately addresses the scenarios information management problem.
III. Methods: Your final program should properly employ each of the following aspects of method definition as determined by the scenarios requirements
where necessary:
A. Use formal parameters that provide local variables in a functions definition.
B. Use actual parameters that send data as arguments in function calls.
C. Create both value-returning and void functions to be parts of expressions or stand-alone statements in your program.
D. Create unit tests that ensure validity of the methods.
E. Invoke methods that access the services provided by an object.
F. Employ user-defined methods that provide custom services for an object.
G. Utilize inline comments directed toward software engineers for the ongoing maintenance of your program that explain the purpose of the
methods you implemented in your program.
IV. Classes: Construct classes for your program that include the following as required by the scenario where necessary:
A. Include attributes that allow for encapsulation and information hiding in your program.
B. Include appropriate methods that provide an objects behaviors.
C. Create a driver class that instantiates objects for testing the constructed classes.
D. Utilize inline comments directed toward software engineers for the ongoing maintenance of your program that explain the decisions you made
in the construction of the classes in your program.
V. Produce reference documentation that communicates your application programming interface (API) to other programmers, using a documentation
generator (Javadoc, Doxygen, etc.).
Milestones
Milestone One: Ingredient Class
In Module Five, you will create a complete class based on Stepping Stone Labs Two and Three and provide it the basic attributes with the appropriate data types.
Additionally, you will add code to validate the data type of the user input. This class will be modified for the submission of your final project application;
however, it should be functional code that accepts user input for each variable. This milestone will be graded with the Milestone One Rubric.
Milestone Two: Recipe Class
In Module Seven, you will focus your skills finalizing your final project code by submitting a class complete with accessor/mutator, constructor, and custom
programmer-defined methods. This milestone will be graded with the Milestone Two Rubric.
Final Submission: Collection Manager Program
In Module Nine, you will submit your final project. It should be a complete, polished artifact containing all of the critical elements of the final product. It should
reflect the incorporation of feedback gained throughout the course. This submission will be graded with the Final Project Rubric.
Final Project Rubric
Guidelines for Submission: Your complete program should be submitted as a zip file of the exported project and the reference documentation from your
documentation generator.
Attachments
IT 511 Final Project Guidelines and Rubric
Overview
The final project for this course is the creation of a collection manager program. The project is divided into two milestones, which will be submitted at various
points throughout the course to scaffold learning and ensure quality final submissions. These milestones will be submitted in Modules Five and Seven. The final
product will be submitted in Module Nine.
Substantial software projects are often developed and implemented by utilizing accepted software engineering principles like modularity, encapsulation, and
reusability. Throughout this course, you have learned the concepts and processes involved in the development of object-oriented programs. Following
established object-oriented principles when writing a program results in modular solutions composed of well-formed classes that can be extended and reused,
culminating in an enduring program that solves a problem.
In this final project, you will create a basic program that will help you manage a collection of items that needs to be organized and managed. Your program must
meet the requirements of the provided scenario. The creation of this program demonstrates your competency in the use of fundamental data types and more
complex data structures and the creation of methods that utilize typical algorithmic control structures, object instantiation, and class definition. In order to make
your program enduring, you will be adding inline comments directed toward software engineers about design decisions to facilitate the program’s ongoing
maintenance, along with generating application programming interface (API) documentation for your programmatic solution that will be directed toward other
software developers.
This assessment addresses the following course outcomes:
Employ suitable data types in object-oriented programs for addressing specific program requirements
Apply algorithms using appropriate control structures for solving computational problems
Implement methods that accept parameters and return expected results for addressing given program requirements
Construct classes with relevant object attributes and behaviors for developing modular, object-oriented solutions
Utilize appropriate documentation techniques for articulating the purpose and behavior of object-oriented code to specific audiences
Scenario
You will create a program that will help you manage a collection of recipes.
You will implement three classes: one for the main recipe items, one for the ingredients that are part of the recipe, and one for the entire collection of recipes.
The collection should use a list data structure to store the individual items. Your collection class should include methods like addItem(), printItem(), and
deleteItem() that allow you to add, print, or delete items from your collection of items.
Your Ingredient class will model the items that will be stored in each recipe in your collection. You will give it some basic attributes (of numeric or string types)
and some basic methods (accessors/mutators, printItemDetails(), etc.).
Your Recipe class will start off similar to your Ingredient class, but you will increase its functionality by modifying it to accept the Ingredient objects, containing
all the details stored in an Ingredient class object. You will also expand the Recipe class by adding recipe-specific methods to your Recipe class.
The basic, foundational elements are shown in the following Unified Modeling Language (UML) diagram for the required classes:
UML Overview
Ingredient
Recipe
RecipeBox
- String nameOfIngredient - recipeName: String - listOfRecipes: ArrayList
- float numberCups; - servings: int + getListOfRecipes(): ArrayList
- int numberCaloriesPerCup - recipeIngredients: ArrayList + setListOfRecipes(ArrayList): void
- double totalCalories - totalRecipeCalories: double + RecipeBox(): void
+ getNameOfIngredient(): String + getRecipeName(): String + RecipeBox(ArrayList): void
+ setNameOfIngredient(String) : void + setRecipeName(String): void + printAllRecipeDetails(String): void
+ getNumberCups(): float + getServings(): int + printAllRecipeNames(): void
+ setNumberCups(float): void + setServings(int): void + addNewRecipe(): void
+ getNumberCaloriesPerCup(): int + getRecipeIngredients(): ArrayList
+ setNumberCaloriesPerCup(int): void + setRecipeIngredients(ArrayList): void
+ getTotalCalories(): double + getTotalRecipeCalories(): double
+ setTotalCalories(double): void + setTotalRecipeCalories(double): void
+ addIngredient(String): Ingredient + printRecipe(): void
+ addNewRecipe(): Recipe
contains contains
Finally, you will also write an application driver class that should allow the user to create a new recipe and add it to the collection. In addition, it should allow the
user to see a list of items in the collection and then give the user an option to either see more information about a particular item (by retrieving it from the
collection) or edit an item that is already in the collection. Finally, your program should allow the user to delete an item from the collection.
Moreover, you will add documentation to the application that will contain inline comments explaining your design decisions as well as documentation
comments that will be used to generate API documentation for your programmatic solution for other software developers.
To prepare for the final project, you will complete a series of six stepping stone assignments and two final project milestones that will help you learn the coding
skills required for the project. Separate documentation for these assignments is included in the course resources.
Prompt
You have been tasked with developing a complete, modular, object-oriented program that will allow for the management of a collection. The scenario provided
to you outlines all of the program’s requirements. Refer to the provided scenario to make the determinations for all data types, algorithms and control
structures, methods, and classes used in your program. Your final submission should be a self-contained, fully functional program that includes all necessary
supporting classes. Furthermore, you must provide inline comments in your program design that software engineers would be able to utilize for the ongoing
maintenance of your program. Your programmatic solution should also be communicated through application programming interface (API) documentation to
other programmers.
Specifically, the following critical elements must be addressed:
I. Data Types: Your final program should properly employ each of the following data types that meet the scenario’s requirements where necessary:
A. Utilize numerical data types that represent quantitative values for variables and attributes in your program.
B. Utilize strings that represent a sequence of characters needed as a value in your program.
C. Populate a list or array that allows the management of a set of values as a single unit in your program.
D. Utilize inline comments directed toward software engineers for the ongoing maintenance of your program that explain your choices of data
types you selected for your program.
II. Algorithms and Control Structure: Your final program should properly employ each of the following control structures as required or defined by the
scenario where necessary:
A. Utilize expressions or statements that carry out appropriate actions or that make appropriate changes to your program’s state as represented in
your program’s variables.
B. Employ the appropriate conditional control structures that enable choosing between options in your program.
C. Utilize iterative control structures that repeat actions as needed to achieve the program’s goal.
D. Utilize inline comments directed toward software engineers for the ongoing maintenance of your program that explain how your use of
algorithms and control structures appropriately addresses the scenario’s information management problem.
III. Methods: Your final program should properly employ each of the following aspects of method definition as determined by the scenario’s requirements
where necessary:
A. Use formal parameters that provide local variables in a function’s definition.
B. Use actual parameters that send data as arguments in function calls.
C. Create both value-returning and void functions to be parts of expressions or stand-alone statements in your program.
D. Create unit tests that ensure validity of the methods.
E. Invoke methods that access the services provided by an object.
F. Employ user-defined methods that provide custom services for an object.
G. Utilize inline comments directed toward software engineers for the ongoing maintenance of your program that explain the purpose of the
methods you implemented in your program.
IV. Classes: Construct classes for your program that include the following as required by the scenario where necessary:
A. Include attributes that allow for encapsulation and information hiding in your program.
B. Include appropriate methods that provide an object’s behaviors.
C. Create a driver class that instantiates objects for testing the constructed classes.
D. Utilize inline comments directed toward software engineers for the ongoing maintenance of your program that explain the decisions you made
in the construction of the classes in your program.
V. Produce reference documentation that communicates your application programming interface (API) to other programmers, using a documentation
generator (Javadoc, Doxygen, etc.).
Milestones
Milestone One: Ingredient Class
In Module Five, you will create a complete class based on Stepping Stone Labs Two and Three and provide it the basic attributes with the appropriate data types.
Additionally, you will add code to validate the data type of the user input. This class will be modified for the submission of your final project application;
however, it should be functional code that accepts user input for each variable. This milestone will be graded with the Milestone One Rubric.
Milestone Two: Recipe Class
In Module Seven, you will focus your skills finalizing your final project code by submitting a class complete with accessor/mutator, constructor, and “custom”
programmer-defined methods. This milestone will be graded with the Milestone Two Rubric.
Final Submission: Collection Manager Program
In Module Nine, you will submit your final project. It should be a complete, polished artifact containing all of the critical elements of the final product. It should
reflect the incorporation of feedback gained throughout the course. This submission will be graded with the Final Project Rubric.
Final Project Rubric
Guidelines for Submission: Your complete program should be submitted as a zip file of the exported project and the reference documentation from your
documentation generator.
Critical Elements Exemplary Proficient Needs Improvement Not Evident Value
Data Types:
Numerical
Utilizes numerical data types that
represent quantitative values for
variables and attributes in the
program, meeting the scenario’s
requirements (100%)
Utilizes numerical data types that
represent quantitative values for
variables and attributes in the
program, but use of data types is
incomplete or illogical, contains
inaccuracies, or lacks accordance
with the scenario’s requirements
(70%)
Does not utilize numerical data
types that represent quantitative
values for variables and
attributes in the program (0%)
6.34
Data Types:
Strings
Utilizes strings that represent a
sequence of characters needed as
a value in the program, meeting
the scenario’s requirements
(100%)
Utilizes strings that represent a
sequence of characters needed as
a value in the program, but use of
strings is incomplete or illogical,
contains inaccuracies, or lacks
accordance with the scenario’s
requirements (70%)
Does not utilize strings that
represent a sequence of
characters needed as a value in
the program (0%)
6.34
Data Types: List
or Array
Populates a list or array that
allows the management of a set
of values as a single unit in the
program, meeting the scenario’s
requirements (100%)
Populates a list or array that
allows the management of a set
of values as a single unit in the
program, but population is
incomplete or illogical, contains
inaccuracies, or lacks accordance
with the scenario’s requirements
(70%)
Does not populate a list or array
that allows the management of a
set of values as a single unit in
the program (0%)
6.34
Data Types: Inline
Comments
Meets “Proficient” criteria and
inline comments demonstrate an
insightful awareness of adapting
documentation techniques to
specific audiences (100%)
Utilizes inline comments directed
toward software engineers for
the ongoing maintenance of the
program that explain the choices
of data types selected for the
program (90%)
Utilizes inline comments that
explain the choices of data types
selected for the program, but
inline comments are incomplete
or illogical, contain inaccuracies,
or lack applicability toward
software engineers for the
ongoing maintenance of the
program (70%)
Does not utilize inline comments
that explain the choices of data
types selected for the program
(0%)
3.8
Algorithms and
Control
Structures:
Expressions or
Statements
Utilizes expressions or
statements that carry out
appropriate actions or that make
appropriate changes to the
program’s state as represented in
the program’s variables and meet
the scenario’s requirements
(100%)
Utilizes expressions or
statements that carry out actions
or that make changes to the
program’s state as represented in
the program’s variables, but use
of expressions or statements
incomplete or illogical, contains
inaccuracies, or lacks accordance
with the scenario’s requirements
(70%)
Does not utilize expressions or
statements that carry out actions
or that make changes to the
program’s state as represented in
the program’s variables (0%)
6.34
Algorithms and
Control
Structures:
Conditional
Control
Structures
Employs the appropriate
conditional control structures, as
the scenario defines, that enable
choosing between options in the
program (100%)
Employs the conditional control
structures that enable choosing
between options in the program,
but use of conditional control
structures is incomplete or
illogical, contains inaccuracies, or
lacks accordance with the
scenario’s definition (70%)
Does not employ the conditional
control structures that enable
choosing between options in the
program (0%)
6.34
Algorithms and
Control
Structures:
Iterative Control
Structures
Utilizes iterative control
structures that repeat actions as
needed to achieve the program’s
goal as required by the scenario
(100%)
Utilizes iterative control
structures that repeat actions to
achieve the program’s goal, but
use of iterative control structures
is incomplete or illogical, contains
inaccuracies, or lacks accordance
with the scenario’s requirements
(70%)
Does not utilize iterative control
structures that repeat actions to
achieve the program’s goal (0%)
6.34
Algorithms and
Control
Structures: Inline
Comments
Meets “Proficient” criteria and
inline comments demonstrate an
insightful awareness of adapting
documentation techniques for
specific audiences (100%)
Utilizes inline comments directed
toward software engineers for
the ongoing maintenance of the
program that explain how the use
of algorithms and control
structures appropriately
addresses the scenario’s
information management
problem (90%)
Utilizes inline comments that
explain how the use of algorithms
and control structures addresses
the scenario’s information
management problem, but inline
comments are incomplete or
illogical, contain inaccuracies, or
lack applicability toward software
engineers for the ongoing
maintenance of the program
(70%)
Does not utilize inline comments
that explain how the use of
algorithms and control structures
addresses the scenario’s
information management
problem (0%)
3.8
Methods: Formal
Parameters
Uses formal parameters that
provide local variables in a
function’s definition as
determined by the scenario’s
requirements (100%)
Uses formal parameters that
provide local variables in a
function’s definition, but use of
formal parameters is incomplete
or illogical, contains inaccuracies,
or lacks accordance with the
scenario’s requirements (70%)
Does not use formal parameters
that provide local variables in a
function’s definition (0%)
3.17
Methods: Actual
Parameters
Uses actual parameters that send
data as arguments in function
calls as determined by the
scenario’s requirements (100%)
Uses actual parameters that send
data as arguments in function
calls, but use of actual
parameters is incomplete or
illogical, contains inaccuracies, or
lacks accordance with the
scenario’s requirements (70%)
Does not use actual parameters
that send data as arguments in
function calls (0%)
3.17
Methods: Value-
Returning and
Void Functions
Creates both value-returning and
void functions to be parts of
expressions or stand-alone
statements in the program as
determined by the scenario’s
requirements (100%)
Creates both value-returning and
void functions to be parts of
expressions or stand-alone
statements in the program, but
functions are incomplete or
illogical, contain inaccuracies, or
lack accordance with the
scenario’s requirements (70%)
Does not create both value-
returning and void functions to
be parts of expressions or stand-
alone statements in the program
(0%)
3.17
Methods: Unit
Tests
Creates unit tests that ensure
validity of the methods as
required by the scenario (100%)
Creates unit tests that ensure
validity of the methods, but unit
tests are incomplete or illogical,
contain inaccuracies, or lack
accordance with the scenario’s
requirements (70%)
Does not create unit tests that
ensure validity of the methods
(0%)
3.17
Methods: Access
Services Provided
Invokes methods that access the
services provided by an object as
required by the scenario (100%)
Invokes methods that access the
services provided by an object,
but called methods are
incomplete or illogical, contain
inaccuracies, or lack accordance
with the scenario’s requirements
(70%)
Does not invoke methods that
access the services provided by
an object (0%)
3.17
Methods: User-
Defined Methods
Employs user-defined methods
that provide custom services for
an object as specified in the
program requirements (100%)
Employs user-defined methods
that provide custom services for
an object, but use of user-defined
methods is incomplete or
illogical, contains inaccuracies, or
lacks accordance with the
specifications in the program
requirements (70%)
Does not employ user-defined
methods that provide custom
services for an object (0%)
3.17
Methods: Inline
Comments
Meets “Proficient” criteria and
inline comments demonstrate an
insightful awareness of adapting
documentation techniques to
specific audiences (100%)
Utilizes inline comments directed
toward software engineers for
the ongoing maintenance of the
program that explain the purpose
of the methods implemented in
the program (90%)
Utilizes inline comments that
explain the purpose of the
methods implemented in the
program, but inline comments
are incomplete or illogical,
contain inaccuracies, or lack
applicability toward software
engineers for the ongoing
maintenance of the program
(70%)
Does not utilize inline comments
that explain the purpose of the
methods implemented in the
program (0%)
3.8
Classes:
Attributes
Includes attributes, as required
by the scenario, that allow for
encapsulation and information
hiding in the program (100%)
Includes attributes that allow for
encapsulation and information
hiding in the program, but
inclusion is incomplete or
illogical, contains inaccuracies, or
lacks accordance with the
scenario’s requirements (70%)
Does not include attributes that
allow for encapsulation and
information hiding in the
program (0%)
6.34
Classes:
Behaviors
Includes appropriate methods
that provide an object’s
behaviors, as required by the
scenario (100%)
Includes methods that provide an
object’s behaviors, but inclusion
of methods is incomplete or
illogical, contains inaccuracies, or
lacks accordance with the
scenario’s requirements (70%)
Does not include methods that
provide an object’s behaviors
(0%)
6.34
Classes: Driver
Class
Creates a driver class that
instantiates objects for testing
the constructed classes as
specified in the scenario (100%)
Creates a driver class that
instantiates objects for testing
the constructed classes, but
driver class is incomplete or
illogical, contains inaccuracies, or
lacks accordance with
specifications in the scenario
(70%)
Does not create a driver class
that instantiates objects for
testing the constructed classes
(0%)
6.34
Classes: Inline
Comments
Meets “Proficient” criteria and
inline comments demonstrate an
insightful awareness of adapting
documentation techniques to
specific audiences (100%)
Utilizes inline comments directed
toward software engineers for
the ongoing maintenance of the
program that explain the
decisions made in the
construction of the classes in the
program (90%)
Utilizes inline comments that
explain the decisions made in the
construction of the classes in the
program, but inline comments
are incomplete or illogical,
contain inaccuracies, or lack
applicability toward software
engineers for the ongoing
maintenance of the program
(70%)
Does not utilize inline comments
that explain the decisions made
in the construction of the classes
in the program (0%)
3.8
Reference
Documentation
Produces reference
documentation that
communicates the API to other
programmers, utilizing a
documentation generator (100%)
Produces reference
documentation that
communicates the API to other
programmers, but
documentation is incomplete or
contains inaccuracies (70%)
Does not produce reference
documentation that
communicates the API to other
programmers (0%)
3.8
Readability Meets “Proficient” criteria with
an organized structure that
separates components with
different responsibilities and/or
groups related code into blocks
(100%)
Code follows proper syntax and
demonstrates deliberate
attention to indentation, white
space, and variable naming (90%)
Code follows proper syntax, but
there are variations in
indentation, white space, or
variable naming (70%)
Code does not follow proper
syntax (0%)
4.92
Total 100%
IT 511 Final Project Guidelines and Rubric
Overview
Scenario
UML Overview
Prompt
Milestones
Milestone One: Ingredient Class
Milestone Two: Recipe Class
Final Submission: Collection Manager Program
Final Project Rubric
Explanations and Answers
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