Hire Experts For Answers
Order NowRelated Study Services
- Homework Answers
- Coursework writing help
- Term paper writing help
- Writing Help
- Paper Writing Help
- Research paper help
- Thesis Help
- Dissertation Help
- Case study writing service
- Capstone Project Writing Help
- Lab report Writing
- Take my online class
- Take my online exam
- Do my test for me
- Do my homework
- Do my math homework
- Online Assignment Help
- Do my assignment
- Essay Writing Help
- Write my college essay
- Write my essay for me
DESCRIPTION
Posted
Modified
Viewed
12
Very basic C programming homework. Everything required is included in the file. All the parameters at the bottom of the file should be followed, as well as the use of the rand() function.
This order does not have tags, yet.
Attachments
CCPROG1 Machine Project
Term 1, AY 2020 – 2021
1
Introduction
Every Mid-Autumn Season in the lunar calendar, it has been a Chinese-Filipino tradition that
friends and family get together to celebrate the season and play the Dice Game. The rules of
the dice game are fairly simple – Each player gets to roll 6 dice during their turn and based on
the results of the roll, a player gets to pick a gift based on the category their roll falls into. The
turn goes back to the first player once the last player has rolled and the sequence is repeated.
The game ends when there is a 1st prize roller and all gifts from 2nd to 6th prize category have
been claimed.
Rules of the Game
Roll Categories
The ff. are the roll categories:
Prize Category Philippine Hokkien Dice Combination
6th Prize It-siu 1 in the combination
5th Prize Di-ku 2 in the combination
4th Prize Si-Jin 4 of a kind except
3rd Prize Sam-Hong 3 in the combination
2nd Prize Tui-Teng 1,2,3,4,5,6
1st Prize – Level 2 Tsiong-Wan Tai <Kicker> 4 in the roll with 2 kicker dice
1st Prize – Level 1 Ngo-Tsi Tai <Kicker> 5 of a kind with 1 kicker die
Embargo Tsiang 6 of a kind
• If a roll does not fall in any of the combinations, then that player doesn’t get to pick a gift
(e.g. 1,2,3,5,6,6).
• If a roll falls into 2 or more categories, then the highest prize is followed (e.g. Combination of
5,5,5,5,5,4 wherein it falls under Ngo-Tsi and It-Siu then this roll is categorized as Ngo-Tsi
since it is the higher prize category).
• If there are 2 or more 1st prize winners, the one with the highest combination wins the
game.
• If there are more than 1 Tsiong-Wan winners, the one with the higher kicker (Tai) dice wins
or the player of the latest roll wins if kickers are tied
• If there are more than 1 Ngo-Tsi winners, the one with the higher kicker (Tai) dice wins or
the player of the latest roll wins if kickers are tied
• If a player happens to get a Tsiang roll, then that player immediately wins the game and
claims all the remaining prizes in the table including the 1st prize
Roll Category Variations
Depending on the rules per family, combinations for Tsiong-Wan and Tui-Teng may vary as
follows:
CCPROG1 Machine Project
Term 1, AY 2020 – 2021
2
Tsiong-Wan Tsah Kim Hweh (Tsiong Wan Level 2) (Golden Flower Tsiong Wan) 4-4-4-4-1-1 is
the highest combination in the Tsiong-Wan Category outplaying 4-4-4-4-6-6 combination
despite the latter’s kicker dice (Tai 12) is higher than the former’s kicker dice (Tai 2).
Tui-Teng aside from 1,2,3,4,5,6 some family considers half-and-half (eg. 1-1-1-2-2-2)
combination as Tui-Teng.
These variations are declared before the start of the game.
Prize Claiming
A player immediately gets to pick a prize if their roll falls into one of the categories except if
they rolled Tsiong-Wan or Ngo-Tsi (1st Prize Category). The number of prizes per category are as
follows:
Prize Category Philippine Hokkien Gift Count
6th Prize It-siu 32
5th Prize Di-ku 16
4th Prize Si-Jin 8
3rd Prize Sam-Hong 4
2nd Prize Tui-Teng 2
*1st Prize – Level 2 Tsiong-Wan Tai <Kicker> 1
*1st Prize – Level 1 Ngo-Tsi Tai <Kicker>
Embargo Tsiang 1st Prize + whatever is left on the table
If there are no more prizes in the category, then the player also does not get to claim a prize.
* Tsiong-Wan Tai <Kicker> and Ngo-Tsi Tai <Kicker> are both getting the same first prize. If in
the game, there are Tsiong-Wan Tai <Kicker> and Ngo-Tsi Tai <Kicker> rolls, Ngo-Tsi Tai <Kicker>
roller gets the first prize since Ngo-Tsi Tai <Kicker> is higher than any Tsiong-Wan Tai <Kicker>
roll even with the Golden Flower Tsiong Wan.
End Game / Winner
The game end when there is a 1st Prize winner and all the prizes have been claimed.
Technical Requirements
Number of Players
At the start of the program, it should ask for the number of players. There is no need to ask for
the names of the player, assume that the actual players will be assigned a number, and the
players will be called based on that number.
Sample Screen Output:
How many players are there? 4
CCPROG1 Machine Project
Term 1, AY 2020 – 2021
3
Special Rules / Rules Variation
Once the number of players has been specified, the program should ask if the rules of the game
will follow the Golder Flower Tsiong Wan and the half-and-half Tui Teng. If so, then the
program should take these rules into consideration for the duration of the game.
Sample Screen Output:
Will the Golder Flower Tsiong Wan Rule be observed(y/n)? y
Will the half-and-half Tui Teng be observed(y/n)? y
Display Remaining Prizes, Highest 1st Prize and Rolling the Dice
Your program should inform whose turn it is and ask them to roll the dice by pressing any key in
the keyboard.
To add excitement to the game, your program should display the remaining prizes left and the
highest 1st prize roll if there are any. This information should always be updated accordingly.
Sample Screen Output (no 1st prize):
There are still:
6th prize: 31
5th prize: 16
4th prize: 7
3rd prize: 4
2nd prize: 1
1st prize: None
Player 4 it is your turn. Please roll the dice by pressing any
key.
Sample Screen Output (with 1st prize):
There are still:
6th prize: 31
5th prize: 16
4th prize: 7
3rd prize: 4
2nd prize: 1
1st prize: Ngo Tsi Tai 3 by Player 4
Player 1 it is your turn. Please roll the dice by pressing any
key.
CCPROG1 Machine Project
Term 1, AY 2020 – 2021
4
Determine the Prize Category
Once the dice have been rolled, the program should be able to inform the player which
category he got if the roll falls into any or none if otherwise. Additionally, for 6th to 2nd prizes,
the program should inform the player if he there are still any remaining prizes. For the 1st prize
roll, the program should inform the player if he got the higher roll than the existing one.
Sample Screen Output (3rd prize category with gift left):
You rolled:
1 1 4 4 4 2
You got Sam-Hong. There are still 4 gifts left. Press any key
to proceed to the next player.
Sample Screen Output (3rd prize category with no gift left):
You rolled:
4 2 6 4 1 4
You got Sam-Hong. There are no gifts left. Press any key to
proceed to the next player.
Sample Screen Output (no prize category):
You rolled:
1 1 2 2 3 3
No prize. Press any key to proceed to the next player.
Sample Screen Output (1st prize category, higher than current 1st prize):
You rolled:
4 4 4 4 2 3
You got Tsiong Wan Tai 5. You are the highest 1st prize. Press
any key to proceed to the next player.
Sample Screen Output (1st prize category, lower than current 1st prize):
You rolled:
4 2 4 1 4 4
You got Tsiong Wan Tai 3. You did not get the highest 1st
prize. Press any key to proceed to the next player.
CCPROG1 Machine Project
Term 1, AY 2020 – 2021
5
Sample Screen Output (1st prize category, with Golden Flower Rule is Enabled with an existing
Ngo-Tsi Tai 5):
You rolled:
4 1 4 1 4 4
You got Tsiong Wan Tsah Kim Hweh. You did not get the highest
1st prize. Press any key to proceed to the next player.
Sample Screen Output (1st prize category, with Golden Flower Rule is Disabled):
You rolled:
4 1 4 1 4 4
You got Tsiong Wan Tai 2. You did not get the highest 1st
prize. Press any key to proceed to the next player.
End Game
The game ends when there are no more prizes left or if a player rolls a Tsiang. At the end of the
game, the program should display who gets the 1st prize gift and the roll of the first prize
category.
Sample Screen Output (Ngo Tsi):
All prizes have the claimed. The 1st prize winner goes to player
3 for Ngo Tsi Tai 3.
Sample Screen Output (Golden Flower Tsiong Wan):
All prizes have the claimed. The 1st prize winner goes to player
3 for Golder Flower Tsiong Wan.
Sample Screen Output (Tsiang):
All prizes have the claimed. The 1st prize winner goes to player
2 for Tsiang.
Bonus Features
Last Spin Feature (bonus feature) (1 point bonus)
Once all the prizes have been claimed, every player gets a final turn in which they would have a
chance to “steal” the first prize.
CCPROG1 Machine Project
Term 1, AY 2020 – 2021
6
Lut (bonus features) (5 points bonus)
The word “Lut” means downgrade or stepdown. This rule is only applicable to first prize. A
player downgrades his first prize if he rolls a first prize category twice but his second first prize
roll is lower than this first roll effectively giving up his higher roll.
This also means that the first prize goes to the 2nd highest first prize roller in the previous turns.
Scenario 1:
Player 1 – Ngo Tsi Kicker 5
Player 2 – Tsiong Wan Kicker 6 <- This will be the new first prize roll
Player 1 – Tsiong Wan Kicker 3
Sample End Game Screen Output (Lut):
All prizes have the claimed. The 1st prize winner goes to player
2 for Tsiong Wan Tai 6.
Scenario 2:
Player 1 – Ngo Tsi Kicker 5
Player 2 – Tsiong Wan Kicker 6
Player 1 – Tsiong Wan Kicker 5 <- This will be the new first prize roll
Player 2 – Tsiong Wan Kicker 1
Scenario 3:
Player 1 – Ngo Tsi Kicker 5
Player 2 – Tsiong Wan Kicker 6
Player 3 – Tsiong Wan Kicker 5
Player 1 – Tsiong Wan Kicker 4 <- This will be the new first prize roll
Player 2 – Tsiong Wan Kicker 3
Player 3 – Tsiong Wan Kicker 2
CCPROG1 Machine Project
Term 1, AY 2020 – 2021
7
Documentations and coding standards
1. Follow coding standards.
2. Include internal documentations.
3. Include function specifications in the source code. Before each of your functions,
include the comments containing function specifications. Follow the format below:
/*
Description: what the function does
Parameters:
param1 what this param1 is for
param2 description of param2
:
Return value: description
*/
4. Create a Test Case document, save as PDF. For each function, identify appropriate test
cases/scenarios. Test and validate your functions.
Function: function declaration/signature
Test Description Input
value/parameters
Expected
output/result
Actual
output/result
Pass/Fai
l
Case 1 desc P or F
Case 2 desc
:
CCPROG1 Machine Project
Term 1, AY 2020 – 2021
8
Important Notes:
1. All source codes (with internal documentation and function specs) and Test Case
documents (pdf file) MUST be uploaded in AnimoSpace before January 25, 2021 (23:59).
2. For all submissions made, the following are assumed:
a. You worked on the entire project by yourself;
b. the submitted files contain your original work; and
c. you did not share a part or the entire source code to other people.
3. This is an individual project. Any form of cheating (working in collaboration, asking other
person’s help to accomplish a part or the entire MP, copying any code from another
person’s work or post) will merit a grade of 0.0 for the CCPROG1 and a discipline case.
4. You will present your project during a scheduled demo. The schedule will be announced
later. During the demo, the submitted code will be downloaded, compiled, and executed.
5. Your solution must include use of functions, conditional, and iterative statements.
6. You will incur deductions when:
a. The return statement used in a void function.
b. Minimal use of user-defined functions.
c. Features are either missing or not fully implemented, or instructions are not
followed.
7. The following will automatically make your MP score 0:
a. Not submitting before the deadline. AnimoSpace flagged your submission as LATE.
b. Use of global variables.
c. Use of keywords such as goto, continue, and statements such as
System.exit().
d. Calling the main() function to make the program execute again.
e. Use of break statements in a non-switch block.
f. No user-defined functions are used. Your program is just one big main()
function.
g. Compilation error encountered during the demo.
h. No visible outputs on the screen.
i. You may use concepts/topics beyond the scope of CCPROG1, but make sure that
you understood them.
8. For random generation of numbers, refer to https://www.geeksforgeeks.org/rand-and-
srand-in-ccpp/
9. Well-structed programs may merit a 10pts. Additional bonus
References:
https://en.wikipedia.org/wiki/Bo_Bing_(game)
https://www.geeksforgeeks.org/rand-and-srand-in-ccpp/
https://www.geeksforgeeks.org/rand-and-srand-in-ccpp/
https://en.wikipedia.org/wiki/Bo_Bing_(game)
Explanations and Answers
0
No answers posted
Post your Answer - free or at a fee
NB: Post a homework question for free and get answers - free or paid homework help.
Get answers to: C Programming (Very Basic) Project Making The Bo Bing Chinese Game or similar questions only at Tutlance.
Related Questions
- Software Engineering Assignment - Program Studentman
- Develop Android Term Scheduler App Using Pojos
- Java Netbeans - Multidimensional Array
- Data Analysis W/Python & Pandas
- Information Sciences And Technologies
- Search And Optimization
- Lc3 Tools Assembly Problem + Code Report
- Python Using Logistic Regression (Scikit Learn And Matplotlib)
- Java Question
- Attendance System
- Laravel Rating System Project
- Class Homework Assignment For Intro Comp Sci
- Fundamental Breakout Game(Brick Breaker) Using C++
- Java Data Structures Graphs Assignment
- Excel Index And Match Remove
- Build A Basic Spam Email Filter Based On Machine Learning Using C++.
- Measuring Software Design Quality Using The Reflection Api
- Please Do My C++ Atm Homework
- Data Analysis Project For Intro To Data Science
- C++ Project
- Hematology Exam Uses Proctoru
- Programming Fundamentals Java, Implement A Sorted Set. Base Code Given But Have To Implement Methods Lableled <Todo>.
- C++ Spellchecking Program
- C++
- For Howeworkdoer
- Data Structures Final Code In Java
- Java Final
- Php Quiz - Constitution Final
- One Written Report As A Pdf-File (Max Two Sides Of A4) & One Jupyterlab (.Ipynb) Notebook
- Java Strategy Pattern
- Java Project
- Visual Studio "Creating Your First App" W/Reveal Sdk
- Java Programming Assignment
- Excel Chapter 10 Project 10-7
- Excel Chapter 10 Project 10-3
- Mips Assignment
- Visual Basic Karate Assignment
- Homework Assignment Mapping Data In R Studio
- Java Assignment Help
- Data Structures And Algorithms In Python
- R Programming Problem
- Assembly Binary Bomb And Polynomial Derivative
- C++ Program That Reads From .Csv File And Compares Data
- Java Assignment With Two Big Questions
- Java Project
- Python Project - Similarity Models
- Mips Assignment
- Basketball Analytics Program In Java
- Help In Algoritms
- C Program That Reads From A Text File And Processes It.