Do My Homework / Homework Help Answers / Programming Homework Help / Creating a deck of cards and a menu for doing simple actions with those cards.

Creating a deck of cards and a menu for doing simple actions with those cards.

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Overview: Up until this point, you have: Enumerations Switches Intentional fall-through Classes Fields Constructors Methods Methods Loops for while do-while Arrays AnyDataType[] ArrayVariableName This assignment sets the stage for making a game later in the course. For this assignment you’ll make a functional Deck class using the supplied PlayingCard class (built into the starter project). In later weeks we’ll expand upon the idea by using the PlayingCard and Deck classes to create a card game. The Deck class will do the following: Represent a deck of PlayingCards Have methods that will allow the user to Fill the deck with the 52 cards found in a standard playing card deck Add PlayingCards to the deck Shuffle all of the cards in the deck Draw a card from the deck Cut a number of cards off the top of the Deck and place them on the bottom of the deck. Random cut (number of cards to cut is selected randomly) Player cut (a value is passed into the cut function to indicate where the player wants to cut the deck at) Display every card in the deck The program class will implement a menu with several required options that will allow the player to test the functionality of the Deck class. This assignment will require extensive use of arrays and loops to complete. Successfully creating the PlayingCard and Deck classes sets you up to make a card game using those classes as the starting point. Instructions: Note - Do not use the following items in your code: goto, foreach loops, Linq commands, C# Properties, or Generics/Tempaltes. If you want to use anything not taught in the course lectures contact your instructor first and check if they’ll allow that item. View the example video to see how your program should run (Doesn’t have to be exactly the same but should be similar). See example video Download the supplied starter project: See download link Extract the project from the zip file to a location on your hard drive. (I recommend a location like Documents/FullSail/DES1/Assignments). Do not use generic types or LINQ commands - the point of this assignment is to show that you understand arrays and how to use data stored in them. Deck class: Create constructors Default: Parameters None Overloaded constructor: Parameters Int: this value represents the desired number of cards in the deck and should be used to initialize the deck’s array of PlayingCards to hold that number of cards. Create public methods static void FillDeckWithPlayingCards Parameters Deck: this is the deck object that is to be filled with cards Function If the deck passed in cannot hold 52 cards - initialize the array to hold 52 cards. fill the deck with each card ace-king for each suit (hearts, clubs …) void DisplayDeck Parameters Int: required parameter that specifies how many cards draw in a row before starting a new row Int: optional parameter that specifies a x position on the screen to start drawing cards at Int: optional parameter that specifies a y position on the screen to start drawing cards at Function Draw ever card in the deck 1 at a time going across the screen in rows. Drop down to a make a new row after x cards where x is the number passed in as the first parameter void AddCard Parameters PlayingCard: card that should be added into the deck Function if the deck isn’t full then add the passed in card on top as the next card to be drawn. void Shuffle Parameters None Function This method will randomize the position of all of the cards in the deck PlayingCard DrawCard Parameters None Function This method will remove the top card from the deck and return that card assuming the deck isn’t empty void CutDeck Parameters Int: optional parameter that specifies where to cut the deck (number of cards to take off of the top of the deck). Should default to a value of -1. Function If the parameter is a positive value then cut that many cards off the top of the deck. if the parameter is negative then cut a random number of cards off the top of the deck must handle players trying to cut more cards than are in the deck. Program: Create a menu in main that will allow the player to test the following deck options. (This menu should run in a loop until the player chooses to quit) Fill the deck with playing cards Shuffle the cards in the deck Cut a random number of cards from the top of the deck Cut a number of cards from the top of the deck specified by the player (required input from the player) Display all of the cards in the deck Quit quit by selecting the menu options (the number) quit by typing “quit” quit by typing “exit” The player should not be able to crash the program with invalid input
Additional Instructions:
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DES1_DeckAndMenu/.vs/DES1_DeckAndMenu/project-colors.json { "Version": 1, "ProjectMap": { "497512a1-397b-46a4-9511-80406edbc947": { "ProjectGuid": "497512a1-397b-46a4-9511-80406edbc947", "DisplayName": "DES1_DeckAndMenu", "ColorIndex": 0 }, "a2fe74e1-b743-11d0-ae1a-00a0c90fffc3": { "ProjectGuid": "a2fe74e1-b743-11d0-ae1a-00a0c90fffc3", "DisplayName": "Miscellaneous Files", "ColorIndex": -1 } }, "NextColorIndex": 1 } DES1_DeckAndMenu/.vs/DES1_DeckAndMenu/v17/.futdcache.v1 DES1_DeckAndMenu/.vs/DES1_DeckAndMenu/v17/.suo DES1_DeckAndMenu/DES1_DeckAndMenu.sln Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio Version 17 VisualStudioVersion = 17.0.32014.148 MinimumVisualStudioVersion = 10.0.40219.1 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DES1_DeckAndMenu", "DES1_DeckAndMenu\DES1_DeckAndMenu.csproj", "{497512A1-397B-46A4-9511-80406EDBC947}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Any CPU = Debug|Any CPU Release|Any CPU = Release|Any CPU EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {497512A1-397B-46A4-9511-80406EDBC947}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {497512A1-397B-46A4-9511-80406EDBC947}.Debug|Any CPU.Build.0 = Debug|Any CPU {497512A1-397B-46A4-9511-80406EDBC947}.Release|Any CPU.ActiveCfg = Release|Any CPU {497512A1-397B-46A4-9511-80406EDBC947}.Release|Any CPU.Build.0 = Release|Any CPU EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection GlobalSection(ExtensibilityGlobals) = postSolution SolutionGuid = {DB17CAB8-8031-46DA-9E7B-E071E19C748C} EndGlobalSection EndGlobal DES1_DeckAndMenu/DES1_DeckAndMenu/bin/Debug/net6.0/lib/CardGame.dll DES1_DeckAndMenu/DES1_DeckAndMenu/Deck.cs using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DES1_DeckAndMenu { internal class Deck { // Fields //////////////////////////////////////////////////////////////////////////////////////////////// // TODO: Declare required fields here like the array of PlayingCards to hold all of the cards in the deck. // Constructors ////////////////////////////////////////////////////////////////////////////////////////// // TODO: Implement a default constructor // TODO: Implement a constructor that takes an parameter for the size of the deck // Public Methods //////////////////////////////////////////////////////////////////////////////////////// // TODO: Implement AddCard method // TODO: Implement Shuffle method // TODO: Implement DrawCard method // TODO: Implement CutDeck method // TODO: Implement DisplayDeck method // Private Methods /////////////////////////////////////////////////////////////////////////////////////// // TODO: Implement any private methods that you need here // Static Methods //////////////////////////////////////////////////////////////////////////////////////// // TODO: Implement FillDeckWIthPlayingCards method } } DES1_DeckAndMenu/DES1_DeckAndMenu/DES1_DeckAndMenu.csproj Exe net6.0 enable enable Always DES1_DeckAndMenu/DES1_DeckAndMenu/lib/CardGame.dll DES1_DeckAndMenu/DES1_DeckAndMenu/obj/Debug/net6.0/.NETCoreApp,Version=v6.0.AssemblyAttributes.cs // using System; using System.Reflection; [assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v6.0", FrameworkDisplayName = "")] DES1_DeckAndMenu/DES1_DeckAndMenu/obj/Debug/net6.0/apphost.exe DES1_DeckAndMenu/DES1_DeckAndMenu/obj/Debug/net6.0/DES1_DeckAndMenu.assets.cache DES1_DeckAndMenu/DES1_DeckAndMenu/obj/Debug/net6.0/DES1_DeckAndMenu.csproj.FileListAbsolute.txt DES1_DeckAndMenu/DES1_DeckAndMenu/obj/Debug/net6.0/DES1_DeckAndMenu.GlobalUsings.g.cs // global using global::System; global using global::System.Collections.Generic; global using global::System.IO; global using global::System.Linq; global using global::System.Net.Http; global using 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/********************************************************************************************************************** * * DO NOT CHANGE ANYTHING IN THIS FILE * * DO NOT CHANGE ANYTHING IN THIS FILE * * DO NOT CHANGE ANYTHING IN THIS FILE * *********************************************************************************************************************/ namespace DES1_DeckAndMenu { public class PlayingCard { #region DLL const string RelativePath = "lib/CardGame.dll"; [DllImport(RelativePath)] private static extern IntPtr CreatePlayingCard(int NewSuit, int NewRank); [DllImport(RelativePath)] private static extern void DestoryPlayingCard(IntPtr Target); [DllImport(RelativePath)] private static extern int GetSuit_IntPtr(IntPtr Target); [DllImport(RelativePath)] private static extern int GetRank_IntPtr(IntPtr Target); [DllImport(RelativePath)] private static extern int GetValue_IntPtr(IntPtr Target); [DllImport(RelativePath)] private static extern int GetAltValue_IntPtr(IntPtr Target); [DllImport(RelativePath)] private static extern void DisplayCardAtLocation_IntPtr(IntPtr Target, int x, int y); [DllImport(RelativePath)] private static extern void DisplayCardBackAtLocation_IntPtr(IntPtr Target, int x, int y); [DllImport(RelativePath)] private static extern int CompareCards_IntPtr_IntPtr(IntPtr TargetOne, IntPtr TargetTwo); private IntPtr Card; #endregion public enum Suits { Hearts = 0, Diamonds, Spades, Clubs, NUM_SUITS }; public enum Ranks { Ace = 1, Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten, Jack, Queen, King, NUM_RANKS }; public static int CardWidth = 5; public static int CardHeight = 3; public PlayingCard(Suits NewSuit, Ranks NewRank) { Card = CreatePlayingCard((int)NewSuit, (int)NewRank); } ~PlayingCard() { DestoryPlayingCard(Card); } public Suits GetSuit() { return (Suits)GetSuit_IntPtr(Card); } public Ranks GetRank() { return (Ranks)GetRank_IntPtr(Card); } public int Getvalue() { return GetValue_IntPtr(Card); } public int GetAltValue() { return GetAltValue_IntPtr(Card); } public void DisplayCardAtLocation(int x, int y) { DisplayCardAtLocation_IntPtr(Card, x, y); } public void DisplayCardBackAtLocation(int x, int y) { DisplayCardBackAtLocation_IntPtr(Card, x, y); } public static int CompareCards(PlayingCard CardOne, PlayingCard CardTwo) { return CompareCards_IntPtr_IntPtr(CardOne.Card, CardTwo.Card); } public override string ToString() { return $"{GetRank()} of {GetSuit()}"; } } } DES1_DeckAndMenu/DES1_DeckAndMenu/Program.cs using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DES1_DeckAndMenu { internal class Program { static void Main(string[] args) { // TODO: Create a deck variable and assign a new object of type deck to it // TODO: Create a menu that will let players choose from the following options // - Fill Deck // - Shuffle Deck // - Cut Deck (Random number of cards) // - Cut Deck (Player selects how many cards to cut off the top) // - Draw a card from the deck and display the card // - Display every card in the deck // - Quit the program // TODO: Add a loop so the program keeps running until the player chooses to quit // TODO: Implement each of the menu options so they call the required functions on your deck variable // - (Will often require additional code for full functionality) PressAKey("Press any key to continue"); } static void PressAKey(string Message) { // Save console cursor position int OldX = Console.CursorLeft; int OldY = Console.CursorTop; // Write message at the bottom of the console window Console.SetCursorPosition(0, Console.WindowHeight - 1); Console.Write(Message); Console.ReadKey(); // Return the cursor to its previous location Console.SetCursorPosition(OldX, OldY); } } }
Criteria Exemplary(100-90) Effective (89-80) Developing (79-70) Beginning (69-60) Insufficient (59-1) No Attempt (0) 100 If the submission meets all the criteria listed in this column, student receives a "Exemplary" range grade for this category. If the submission has no criteria listed in the "Developing" column or below and at least one criterion listed in the "Effective" column, the student receives a "Effective" range grade for this category. If the submission has no criteria listed in the "Beginning" column or below and at least one criterion listed in the "Developing" column, the student receives a "Developing" range grade for this category. If the submission has no criteria listed in the "Insufficient" column or below and at least one criterion listed in the "Beginning" column, the student receives a "Beginning" range grade for this category. If the submission has no criteria listed in the "No Attempt" column and at least one criterion listed in the "Insufficient" column, the student receives a "Insufficient" range grade for this category. If the submission meets at least one of the criteria listed in this column, the student receives a "No Attempt" range grade for this category. 35 Deck Class / Constructors / Methods / Static Methods Implement 2 constructors for the Deck class. 1 Default constructor and 1 Constructor that takes an int as a parameter to specify the size of the deck. Implement method AddCard that will add cards to the deck if there is space Implement method Shuffle that will shuffle the cards in the deck Implement DrawCard method that will draw one card from the deck and return it Implement CutDeck method that takes in an optional int value as a parameter the method will cut the deck at a random location if no value is passed in. If a value is passed in the method will cut that many cards from the top of the deck and place them on the bottom Implement DisplayDeck method that will display all of the cards in the deck. This method will take in parameters for number of cards to display on a single row and an optional x and an optional y position for where to start drawing from Implement static method FillDeckWithPlayingCards method that will add Ace through King from each PlayingCard suit to the deck (This method should ensure that the deck has room for 52 cards) 1 item from the exemplary category does not work as described. 2 items from the exemplary category do not work as described 1 item from the exemplary category is missing or was not implemented. 2 items from the exemplary category are missing or were not implemented. 3 or more items from the exemplary category do not work as described or are missing. 25 Deck Class / Special Requirements Player should not be able to crash the game by calling any Deck methods Display Deck - Must handle the deck being empty Shuffle Deck - Shouldn't do anything if the deck is empty Cut Deck (Random number of cards) - Shouldn't do anything if the deck is empty Cut Deck (Selected number of cards) - Shouldn't do anything if the deck is empty. Should handle the player choosing a number of cards greater than the current size of the deck Draw Card - Shouldn't do anything if the deck is empty and in that case will return null instead of a valid PlayingCard 1 item from the exemplary category does not work as described. 2 items from the exemplary category do not work as described 1 item from the exemplary category is missing or was not implemented. 2 items from the exemplary category are missing or were not implemented. 3 or more items from the exemplary category do not work as described or are missing. 20 Program / Menu Create a deck variable in Program.cs and assign a new Deck object to it Create a menu with the following options (Fill deck, Shuffle deck, Cut deck (Random), Cut deck (Selected number of cards), Draw and display a card, Display Deck, and Quit Add a loop so the program keeps running until the player chooses to quit Implement logic for each of the menu options so they call any functions required on the Deck object (Should also take input or anything else required to mimic the behavior of the example program) 1 item from the exemplary category does not work as described. 2 items from the exemplary category do not work as described 1 item from the exemplary category is missing or was not implemented. 2 items from the exemplary category are missing or were not implemented. 3 or more items from the exemplary category do not work as described or are missing. 20 Program / Special Requirements Take input for the Cut option where the Player selects how many cards to cut off the top of the deck Player cannot crash the program with invalid input Player cannot input a negative value for the Cut option Player can quit from the main menu by typing "quit" or "exit" (This check should be case insensitive) 1 item from the exemplary category does not work as described. 2 items from the exemplary category do not work as described 1 item from the exemplary category is missing or was not implemented. 2 items from the exemplary category are missing or were not implemented. 3 or more items from the exemplary category do not work as described or are missing. Showstoppers Missing source code files. (.cs files). Submission does not compile. Submission of prevous work with no attempt made to fix previous feedback. Use of goto, foreach loops, Linq commands, C# Properties, or Generics/Tempaltes. Use of advanced code / coding techniques (ex code or coding techniques not taught in this course) without instructor approval. Penalties -20% if program can be crashed
Overview: Up until this point, you have: · Enumerations · Switches · Intentional fall-through · Classes · Fields · Constructors · Methods · Methods · Loops · for · while · do-while · Arrays · AnyDataType[] ArrayVariableName This assignment sets the stage for making a game later in the course. For this assignment you’ll make a functional Deck class using the supplied PlayingCard class (built into the starter project). In later weeks we’ll expand upon the idea by using the PlayingCard and Deck classes to create a card game. The Deck class will do the following: · Represent a deck of PlayingCards · Have methods that will allow the user to · Fill the deck with the 52 cards found in a standard playing card deck · Add PlayingCards to the deck · Shuffle all of the cards in the deck · Draw a card from the deck · Cut a number of cards off the top of the Deck and place them on the bottom of the deck. · Random cut (number of cards to cut is selected randomly) · Player cut (a value is passed into the cut function to indicate where the player wants to cut the deck at) · Display every card in the deck The program class will implement a menu with several required options that will allow the player to test the functionality of the Deck class. This assignment will require extensive use of arrays and loops to complete. Successfully creating the PlayingCard and Deck classes sets you up to make a card game using those classes as the starting point. Instructions: Note - Do not use the following items in your code: goto, foreach loops, Linq commands, C# Properties, or Generics/Tempaltes. If you want to use anything not taught in the course lectures contact your instructor first and check if they’ll allow that item. · View the example video to see how your program should run (Doesn’t have to be exactly the same but should be similar). See example video · Download the supplied starter project: See download link · Extract the project from the zip file to a location on your hard drive. (I recommend a location like Documents/FullSail/DES1/Assignments). · Do not use generic types or LINQ commands - the point of this assignment is to show that you understand arrays and how to use data stored in them. · Deck class: · Create constructors · Default: · Parameters · None · Overloaded constructor: · Parameters · Int: this value represents the desired number of cards in the deck and should be used to initialize the deck’s array of PlayingCards to hold that number of cards. · Create public methods · static void FillDeckWithPlayingCards · Parameters · Deck: this is the deck object that is to be filled with cards · Function · If the deck passed in cannot hold 52 cards - initialize the array to hold 52 cards. · fill the deck with each card ace-king for each suit (hearts, clubs …) · void DisplayDeck · Parameters · Int: required parameter that specifies how many cards draw in a row before starting a new row · Int: optional parameter that specifies a x position on the screen to start drawing cards at · Int: optional parameter that specifies a y position on the screen to start drawing cards at · Function · Draw ever card in the deck 1 at a time going across the screen in rows. Drop down to a make a new row after x cards where x is the number passed in as the first parameter · void AddCard · Parameters · PlayingCard: card that should be added into the deck · Function · if the deck isn’t full then add the passed in card on top as the next card to be drawn. · void Shuffle · Parameters · None · Function · This method will randomize the position of all of the cards in the deck · PlayingCard DrawCard · Parameters · None · Function · This method will remove the top card from the deck and return that card assuming the deck isn’t empty · void CutDeck · Parameters · Int: optional parameter that specifies where to cut the deck (number of cards to take off of the top of the deck). Should default to a value of -1. · Function · If the parameter is a positive value then cut that many cards off the top of the deck. · if the parameter is negative then cut a random number of cards off the top of the deck · must handle players trying to cut more cards than are in the deck. · Program: · Create a menu in main that will allow the player to test the following deck options. (This menu should run in a loop until the player chooses to quit) · Fill the deck with playing cards · Shuffle the cards in the deck · Cut a random number of cards from the top of the deck · Cut a number of cards from the top of the deck specified by the player (required input from the player) · Display all of the cards in the deck · Quit · quit by selecting the menu options (the number) · quit by typing “quit” · quit by typing “exit” · The player should not be able to crash the program with invalid input
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