unity programming assignment help

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GAME3002 - Assignment 3 - Due April 22nd (11PM) (25%) Race to the finish! ________________________________________________ For this assignment you'll be recreating a simple platformer similar to Smash Bros. Melee’s race to the finish mini-game. Please note that you need to use the physics engine, which means manipulating the player’s Rigidbody, and anything annexed to it. You will lose marks if you only manipulate the Transform instead of the Rigidbody. If your build doesn't work, you will get a zero, so make sure to check it before submitting. Check out these links for reference: [After 0:20 secs] https://www.youtube.com/watch?v=Ig3TzIjHe8s https://www. youtube.com/watch?v=1Rr3L7fzQ74 [Enemies not necessary] ________________________________________________ |Deliverables| • A build of the game with scripts uploaded to BB, you can also add a link to a repo, but I will only launch the build to test the game, just like a player would do. • A folder with the scripts, or a link to a repo with them. • If necessary, a README file with instructions. (You can upload a zip with both the scripts and the build together) ________________________________________________ |Main Pieces (14%)| • 2 minute timer to reach the end of the level [1%] • Movement by adding velocity or force to the RB [1%] • Jumping by force or impulse, also diagonally [1%] • 2 or more Traps with torque [1%] • 2 or more unstable platforms with springs [1%] • 3 main environment zones : concrete, icey, and bouncy, by using physic materials [1%] • 1 Speed-Up zone by using a trigger [1%] • 1 Slow down zone by using a trigger [1%] • Spikes that kill the player when hit by using a collider [1%] • The second and third environments are closed by a door (which uses hinges), for which you need to get a key. You can use a trigger to check if you have the key or use input by pressing “E”, with a UI popup that warns the player if no key is available. Keys can either be an int that increases (think of increased security clearance) or even two flags, or maybe just an enum, up to you. [2%] • Spring-Arm component camera , like UE4, placed on the side, with some lag. [3%] Note: the design of the level is completely up to you, as well as the order of the environments, character’s speed, jump height, gravity, types of traps (if not specified), placement of everything, etc. ________________________________________________ |User Interface (2%)| • Clear instructions based on input (0.5%) • Clean, formatted UI elements (1%) • Anchored UI elements (0.5%) ________________________________________________ |Input (2%)| • All input works, and all the time (1%) • Input is easy to remember and user friendly (1%) ________________________________________________ |Playability (3%)| • The game is fun to play (1.5%) • The game is easy to pick up and play (1.5%) ________________________________________________ |Code (4%)| • Code is clear and easy to read (2%) • There's no leftover code, or commented code (1.5%) • Code is commented where necessary (0.5%) ________________________________________________

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